Add a picture to a library block. |
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Goal: |
Place a bitmap graphic on top of the block. |
What to do: | In the properties dialog box, mark the checkbox [x] Bitmap. Select [Picture] to start a graphics editor for (*.bmp) bitmaps. The size of the bitmaps should equal 20+20* number of exported labels per side. |
Result: | A graphics bitmap is displayed onto the library block. |
Note: |
The (*.bmp) file should have the same file and pathname as the (*.lib) library file. |
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